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Jello Simulation
Overview
A simulation of jello built in C++ using OpenGL for the USC CSCI-520 Computer Graphics class. I developed a soft-body collision system that interacts with an environment. It uses a combination of force fields and springs to simulate in real-time.
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Physics and Graphical Decor
Beyond the jello physics, I added angled plane collision and some visual opacity and textures in OpenGL. Here you can see it running in real time at a very nice and high fps.
Force Feild
Included in the calculation was a force field calculation that used trilinear interpolation. This example has the jello treated as a rigid body to make the movement clearer to see.
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