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IK-FK Skinning Solver
Overview
A motion IK-FK Skinning Solver software built in C++ using OpenGL for the USC CSCI-520 Computer Graphics class. I developed an IK-FK Skinning solver that enables users to modify and play with the meshes in real-time.
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Demo Models
Here you can see the IK-FK at work. Observe how the model rapidly solves updated bone positions based on the handle positions, and correctly updates and deforms the mesh properly.
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